Litter Pecker
By Maisie Race
Role: Character Animator
Software: Autodesk Maya

I had the opportunity to work on the short film Litter Pecker, by Maisie Race. Below are the shots that I worked on. I enjoyed working with Maisie on this film and it was a great chance to push my skills in ways I hadn't thought of before.
NextGen Academy
During my time on the NextGen Academy 3D animation course, I produced a piece of character animation with the goal of experimenting with a more exaggerated cartoony style. It was animated in Maya then exported into Unreal for rendering.
Summoning Familiars!
By Yasmine Necib
Role: 3D Animator, Rig Tester
Software: Autodesk Maya

Summoning Familiars! is a 3D animated short film featuring two witches trying to, well...
Summon familiars!I was brought on to this project as a 3D animator and had a lot of fun animating the characters in this film. I found the shot of the cat toppling the pile of rocks especially rewarding to work on!
The Boy and the Goldfish
By Erin Leung
Role: 3D Animator
Software: Autodesk Maya

The Boy and the Goldfish is a 3D animated short film that tells the story of a young boy who gets a pet goldfish to cope with the academic pressures put on him by his mother.This was a wonderful project to work on and challenged me to animate fish body mechanics and craft facial expressions that reveal the boy's internal thoughts and feelings.
Natura
By Adam Hadrousek
Role: 3D Animator
Software: Autodesk Maya

Natura combines my interests in animation and the environment into one humorous, but thought provoking, 3D short film.
3D Modeling
I have also tried my hand at modeling and texturing 3D props in Maya and Substance painter.This necklace was created for a Sci-fi themed booklet/brochure, AION-7. Made as a souvenir you would be able to find at the shop of a luxury hotel, situated near popular tourist spots in space.
This model was a personal project used to practice my modeling and texturing skills.As Hollow Knight, by Team Cherry, is one of my favourite games, I decided to create the protagonist from that game in 3D.Below is the original in-game design.

Hopping Through Space is a short 2D & 3D hybrid film made in collaboration with students at UWE Bristol. A little rabbit is lost in the depths of space and is searching for a nice, calm planet to settle down on.
Roles:
Designer
Storyboard Artist
Animator
3D Modeler
Compositor
The Great Explosion of 1850
By Plague Knights
Role: Lead Animator
Software: ToonBoom Harmony

The Great Explosion of 1850 is an educational animated short, telling the story of the Great Seaford Explosion. This was a planned explosion intended to destroy the cliff-face and provide the beach with rubble to protect it from coastal erosion. I was the lead animator for this project, completing a large portion of the animation myself and providing feedback on the remainder of the animation.
The Road to Valhalla
By Thomas Salvage
Role: 2D VFX Animator
Software: ToonBoom Harmony

The Road to Valhalla follows Einar, a bloodthirsty viking warrior, as he begins to challenge the lifestyle he has followed for so long. As a 2D VFX animator for this film, I was responsible for animating various effects such as fire, smoke, and arrows.
James Cox
Animator
Hi, I’m James!I’m a hybrid 3D & 2D animator, specialising in 3D character animation. I love to experiment with different methods of approaching my work and am always making new discoveries about the craft.Through dynamic posing, timing, and body language, I enjoy bringing ideas and characters to life. Always willing to learn and collaborate, I like to try out different roles across production, but find myself constantly coming back to my true love, animation.

Interested in my work?
Get in touch!