The Guppy Enigma
By Watch & Learn Productions
Episode 1
Role: 3D Animator, Rigger
Software: Blender, Unreal Engine
It was a great opportunity to work on The Guppy Enigma as a Freelance Animator and Rigger with Watch & Learn Productions. Most of my time was spent in Blender, preparing the Green Alien character rig for use in animation production and laying out timing and poses for a selection of shots then splining and refining the character animation to ensure appealing body mechanics and motion.The use of Unreal as a layout and rendering tool allowed me to get hands-on experience adapting my rigging and animation workflows for a Blender to Unreal production pipeline and our implementation of Rise to track the progress of the production enabled me to manage my time effectively to meet deadlines and act on feedback for my shots efficiently.
Episode 2
Role: Unreal Artist
Software: Unreal Engine, Blender
I later returned to this project to work as a freelance Unreal Artist on the second episode of the Guppy Enigma. This time, I would be mostly working within Unreal Engine to develop environment designs, create prop models and textures, develop lighting setups, create visual effects to enhance the animation, develop the cinematography of the episode, and manage rendering of the final shots.We utilised Slack to organise asset files, manage workloads, and submit assets for review and feedback, ensuring the timely delivery of the episode.It was a very informative experience to have worked on both sides of the Blender to Unreal animation pipeline, giving me a holistic view of the whole process; the best practices for transferring asset files from one to the other and common pain points that arose from working between the software.
Litter Pecker
By Maisie Race
Role: Character Animator
Software: Autodesk Maya

I had the opportunity to work on the short film Litter Pecker, by Maisie Race. Below are the shots that I worked on. I enjoyed working with Maisie on this film and it was a great chance to push my skills in ways I hadn't thought of before.
NextGen Academy
Unreal Engine Bootcamp
During my time on the NextGen Unreal Engine bootcamp, I produced a short action game cinematic to be utilised as a post-boss battle cutscene. The short was animated in Blender, with pre-production, environment layout, lighting, cinematography, VFX and rendering being completed in Unreal Engine 5.During the bootcamp, I developed both in-depth technical skills within Unreal to produce content for animations, games, and product visualisations, as well as soft skills such as time management, accountability, and pipeline knowledge.
Animation Bootcamp
During my time on the NextGen Academy 3D animation course, I produced a piece of character animation with the goal of experimenting with a more exaggerated cartoony style. It was animated in Maya then exported into Unreal for rendering.
Summoning Familiars!
By Yasmine Necib
Role: 3D Animator, Rig Tester
Software: Autodesk Maya

Summoning Familiars! is a 3D animated short film featuring two witches trying to, well...
Summon familiars!I was brought on to this project as a 3D animator and had a lot of fun animating the characters in this film. I found the shot of the cat toppling the pile of rocks especially rewarding to work on!
The Boy and the Goldfish
By Erin Leung
Role: 3D Animator
Software: Autodesk Maya

The Boy and the Goldfish is a 3D animated short film that tells the story of a young boy who gets a pet goldfish to cope with the academic pressures put on him by his mother.This was a wonderful project to work on and challenged me to animate fish body mechanics and craft facial expressions that reveal the boy's internal thoughts and feelings.
Natura
By Adam Hadrousek
Role: 3D Animator
Software: Autodesk Maya

Natura combines my interests in animation and the environment into one humorous, but thought provoking, 3D short film.
3D Modeling
I have also tried my hand at modeling and texturing 3D props in Maya and Substance painter.This necklace was created for a Sci-fi themed booklet/brochure, AION-7. Made as a souvenir you would be able to find at the shop of a luxury hotel, situated near popular tourist spots in space.
This model was a personal project used to practice my modeling and texturing skills.As Hollow Knight, by Team Cherry, is one of my favourite games, I decided to create the protagonist from that game in 3D.Below is the original in-game design.

Hopping Through Space is a short 2D & 3D hybrid film made in collaboration with students at UWE Bristol. A little rabbit is lost in the depths of space and is searching for a nice, calm planet to settle down on.
Roles:
Designer
Storyboard Artist
Animator
3D Modeler
Compositor
The Great Explosion of 1850
By Plague Knights
Role: Lead Animator
Software: ToonBoom Harmony

The Great Explosion of 1850 is an educational animated short, telling the story of the Great Seaford Explosion. This was a planned explosion intended to destroy the cliff-face and provide the beach with rubble to protect it from coastal erosion. I was the lead animator for this project, completing a large portion of the animation myself and providing feedback on the remainder of the animation.
The Road to Valhalla
By Thomas Salvage
Role: 2D VFX Animator
Software: ToonBoom Harmony

The Road to Valhalla follows Einar, a bloodthirsty viking warrior, as he begins to challenge the lifestyle he has followed for so long. As a 2D VFX animator for this film, I was responsible for animating various effects such as fire, smoke, and arrows.
James Cox
Animator
Hi, I’m James!I’m a hybrid 3D & 2D animator, specialising in 3D character animation. I love to experiment with different methods of approaching my work and am always making new discoveries about the craft.Through dynamic posing, timing, and body language, I enjoy bringing ideas and characters to life. Always willing to learn and collaborate, I like to try out different roles across production, but find myself constantly coming back to my true love, animation.

Interested in my work?
Get in touch!


































